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Final Project - 2018

This is a log of steps in my final project at Copenhagen Institute of Interaction Design from Sep–Dec 2018

Synthesizing explorations

To summarise:

Flipping

switching.png

Details

A clock that explores what it means to experience hours without minutes and minutes without hours. Making the consumption of smaller units of time deliberate and purpose-driven. Analogous to changing gears in a car. Visualising how much time people spend in each mode of time.

Interaction: toggling modes

Keywords: Perception, uncertainty, intuition, awareness

What if…

  • they log moments of frustration, impulse or boredom?

  • it is a digital watch using the sharp LED

  • the person has to access minutes by looking more closely

  • it learnt my schedule over time and switched for me

  • the representation was physical




Stretching

stretching.png

Details

Spatially-aware time digits that present different time units based on the distance between each other. Embodied sense of accessing time, through physical sensing. Analogous to stretching an elastic band.

Interaction: stretching

Keywords: control, sensation, focus, tangible

What if…

  • the digits snapped at specific points

  • it gave haptic feedback while stretching

  • the seconds slowed down as you stretched




Warping

warping.png

Details

A clock that reflects our relative experience of time. It allows the person to explore different rates of change of minutes over an hour by selecting diff. warp profiles. Analogous to

Interaction: picking between multi-modal

Keywords: Perception, relativity, manipulation, curiosity

What if…

  • it visualized the slowing down/speeding up at the end of the hour

  • it learnt my schedule over time and visualised it

  • it combined with the stretching idea

 

Reflections

IMG_4735.JPG

I was thinking about if I want to proceed with a series of objects or if I want to focus on one or maybe combine some ideas from one with another. The common theme behind these explorations is giving people a feeling of more deliberate control over this mysterious entity of time. In all cases, the person has agency to choose how they want to experience or play with time.

If I think of them on a spectrum of ‘human control’, object 1 could be ‘flipping’ (with less control, more vulnerability) while object 2 could be a combination of ‘stretching’ and ‘warping’ (more control and precision). Intuitive control vs. tangible control

If I think of it from an interaction perspective, there is a toggle, slider and encoder in play.

if I think of it from a ‘familiarity’ criteria, I think flipping is more familiar, stretching is less so and the warping experience is more weird.

There are some more crazy ideas but it maybe too late to explore them. Also, they may stray from my goal of giving people control and ability to slow down:

  • crowdsourced time

  • Lying clocks (voice interface) It manipulates you to influence your behaviour positively

  • depending on how frequently you check, the interval displayed adapts. For example, if i check it a lot while leaving for work, it shows minutes but as i check it less, it reduces to just showing me the hour. If I check even less (say I’m on holiday), it just shows me the date(?)

  • The personal minute: You can estimate a minute and that becomes your personal clock. You can retrain it once a year.


reuben dsilva